Competitive gaming has grown tremendously over the last ten years, reaching $1 billion in revenue in 2021. As STEAM initiatives continue to pick up and projections for the market continue to grow, it's no wonder why many educational institutions have adopted esports into their curriculums. To streamline the steps in adopting an esports initiative at your district or university, procurement can team up with a cooperative purchasing organization for the planning phase and beyond.
As you align with administrators and the necessary IT stakeholders, a cooperative can connect you to industry-leading solutions and help you better understand purchasing for an esports program. This cost-effective and strategic route simplifies your process while ensuring you achieve your administration's goal of implementing competitive gaming at your schools.